Perfect Strategies for Non-Local Games

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Standard

Perfect Strategies for Non-Local Games. / Lupini, M.; Mančinska, L.; Paulsen, V. I.; Roberson, D. E.; Scarpa, G.; Severini, S.; Todorov, I. G.; Winter, A.

I: Mathematical Physics, Analysis and Geometry, Bind 23, Nr. 1, 7, 2020.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Lupini, M, Mančinska, L, Paulsen, VI, Roberson, DE, Scarpa, G, Severini, S, Todorov, IG & Winter, A 2020, 'Perfect Strategies for Non-Local Games', Mathematical Physics, Analysis and Geometry, bind 23, nr. 1, 7. https://doi.org/10.1007/s11040-020-9331-7

APA

Lupini, M., Mančinska, L., Paulsen, V. I., Roberson, D. E., Scarpa, G., Severini, S., Todorov, I. G., & Winter, A. (2020). Perfect Strategies for Non-Local Games. Mathematical Physics, Analysis and Geometry, 23(1), [7]. https://doi.org/10.1007/s11040-020-9331-7

Vancouver

Lupini M, Mančinska L, Paulsen VI, Roberson DE, Scarpa G, Severini S o.a. Perfect Strategies for Non-Local Games. Mathematical Physics, Analysis and Geometry. 2020;23(1). 7. https://doi.org/10.1007/s11040-020-9331-7

Author

Lupini, M. ; Mančinska, L. ; Paulsen, V. I. ; Roberson, D. E. ; Scarpa, G. ; Severini, S. ; Todorov, I. G. ; Winter, A. / Perfect Strategies for Non-Local Games. I: Mathematical Physics, Analysis and Geometry. 2020 ; Bind 23, Nr. 1.

Bibtex

@article{22dd677fcaf0441883aa993e0e7c6e3b,
title = "Perfect Strategies for Non-Local Games",
abstract = "We describe the main classes of non-signalling bipartite correlations in terms of states on operator system tensor products. This leads to the introduction of another new class of games, called reflexive games, which are characterised as the hardest non-local games that can be won using a given set of strategies. We provide a characterisation of their perfect strategies in terms of operator system quotients. We introduce a new class of non-local games, called imitation games, in which the players display linked behaviour, and which contain as subclasses the classes of variable assignment games, binary constraint system games, synchronous games, many games based on graphs, and unique games. We associate a C*-algebra C∗(G) to any imitation game G, and show that the existence of perfect quantum commuting (resp. quantum, local) strategies of G can be characterised in terms of properties of this C*-algebra. We single out a subclass of imitation games, which we call mirror games, and provide a characterisation of their quantum commuting strategies that has an algebraic flavour, showing in addition that their approximately quantum perfect strategies arise from amenable traces on the encoding C*-algebra.",
author = "M. Lupini and L. Man{\v c}inska and Paulsen, {V. I.} and Roberson, {D. E.} and G. Scarpa and S. Severini and Todorov, {I. G.} and A. Winter",
year = "2020",
doi = "10.1007/s11040-020-9331-7",
language = "English",
volume = "23",
journal = "Mathematical Physics, Analysis and Geometry",
issn = "1385-0172",
publisher = "Springer",
number = "1",

}

RIS

TY - JOUR

T1 - Perfect Strategies for Non-Local Games

AU - Lupini, M.

AU - Mančinska, L.

AU - Paulsen, V. I.

AU - Roberson, D. E.

AU - Scarpa, G.

AU - Severini, S.

AU - Todorov, I. G.

AU - Winter, A.

PY - 2020

Y1 - 2020

N2 - We describe the main classes of non-signalling bipartite correlations in terms of states on operator system tensor products. This leads to the introduction of another new class of games, called reflexive games, which are characterised as the hardest non-local games that can be won using a given set of strategies. We provide a characterisation of their perfect strategies in terms of operator system quotients. We introduce a new class of non-local games, called imitation games, in which the players display linked behaviour, and which contain as subclasses the classes of variable assignment games, binary constraint system games, synchronous games, many games based on graphs, and unique games. We associate a C*-algebra C∗(G) to any imitation game G, and show that the existence of perfect quantum commuting (resp. quantum, local) strategies of G can be characterised in terms of properties of this C*-algebra. We single out a subclass of imitation games, which we call mirror games, and provide a characterisation of their quantum commuting strategies that has an algebraic flavour, showing in addition that their approximately quantum perfect strategies arise from amenable traces on the encoding C*-algebra.

AB - We describe the main classes of non-signalling bipartite correlations in terms of states on operator system tensor products. This leads to the introduction of another new class of games, called reflexive games, which are characterised as the hardest non-local games that can be won using a given set of strategies. We provide a characterisation of their perfect strategies in terms of operator system quotients. We introduce a new class of non-local games, called imitation games, in which the players display linked behaviour, and which contain as subclasses the classes of variable assignment games, binary constraint system games, synchronous games, many games based on graphs, and unique games. We associate a C*-algebra C∗(G) to any imitation game G, and show that the existence of perfect quantum commuting (resp. quantum, local) strategies of G can be characterised in terms of properties of this C*-algebra. We single out a subclass of imitation games, which we call mirror games, and provide a characterisation of their quantum commuting strategies that has an algebraic flavour, showing in addition that their approximately quantum perfect strategies arise from amenable traces on the encoding C*-algebra.

U2 - 10.1007/s11040-020-9331-7

DO - 10.1007/s11040-020-9331-7

M3 - Journal article

VL - 23

JO - Mathematical Physics, Analysis and Geometry

JF - Mathematical Physics, Analysis and Geometry

SN - 1385-0172

IS - 1

M1 - 7

ER -

ID: 240639844